Safari Reflex
Tap the called Pokémon before the timer runs out. Rounds only get faster.
A Pokémon is called by name, and you tap its sprite in the grid before a quick timer empties.
How Safari Reflex works
Each round names one Pokémon and fills a grid with sprites; find the right one and tap it before the bar drains. You begin with four sprites and four seconds, but both squeeze as you go: the clock falls toward a floor near two seconds, the grid grows to six sprites and then nine, and from the deeper rounds the decoys begin sharing the target's generation and even a type, so lookalikes crowd in. A wrong tap or a timeout costs one of your three lives. Spend all three and the safari ends, scored by the rounds you survived.
Strategy
Keep your eyes on the grid rather than the timer bar; you feel the pressure without looking, and every glance away wastes a sprite scan. Learn silhouettes and color blocks so you can lock onto a sprite at a glance instead of reading each one in turn. In late rounds the decoys share the target's type and generation, so trust the fine details of a shape over its palette, since color alone will betray you.
What it teaches
Safari sharpens raw visual recall and reaction speed. It trains you to recognize a Pokémon from its sprite instantly, and to hold your accuracy steady as the pool of near-identical decoys tightens around the correct answer.